Which path do you think i should…SWTOR. 1. We will not be getting a new tier in the immediate future, so you don’t have to worry about wasting credits on expensive augments and kits only for them to become obsolete. The Piece Modification Stations belong used to create in your gear Augment Slots across Augmentation Kits and then place Augments. Below is a brief overview of the features coming with this update. The dedicated guide contains tips for all roles in both PvE and PvP. Armormech, Armstech, and Synthweaving can create augment kits and the augments that you can put on any item. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. You left endurance and accuracy off your list. There are 9 kits graded MK1 to MK9(Highest) . So which craft and item is the easiest to make and then breakdown to make? Thanks27 votes, 20 comments. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. 3. SWTOR Synthweaving Crafting Guide. That cost is 10 units of materials, and these units are attained by REing 10 crit-craftable pieces of gear. SWTOR. Yes you should augment for pvp. 3 augments and noticed Artifice cannot make the augment kits. The you keep those augments untill lvl 41-43 )or thereabouts) and then get lvl 49 BLUES once you hit 49/50. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) The kits add augment *slots* to gear. Put the augments into the augment slots. Even SoV Solo or Story can be done without augments. CryptoAugment kits are used to create augment slots. You also have a 30k price to add the augment kit to the gear. Use the auguments to reach the ratings. How to make augmentation kits guide on how to augment all of your items. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Been years and I never used augs or aug kits. Used to install Augmentation Slot MK-1 at any Item Modification Station. Forums. As a newbie, I'm still feeing my way through the game. Click this to say thank you if my post was helpful! : So post-4. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. Armstech can also make them. Individual Pieces. 1. Pricing varies by server, but on my server the average level 40 augment runs around 100k (give or take 20k) each. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. In that case the level requirement to use the gear would be level 9. The only thing you can do there is upgrade it, and since MK-9 is the current top of the line, that can't be done either. You can also place one is your own Stronghold, if you prefer to have some privacy while augmenting their gear. Individual Pieces. They can reverse engineer their crafted armor and item modifications and possibly discover new ways to improve their creation. Thanks for any help! Crafting Trainers have the kit schematics. Game. . Armourmech, synthweaving and armstech. Is it worth adding augments to this gear to give it a boost?Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. BioWare has said that there will not be a new tier of augments available for 7. Upgrading deletes the old item and replaces it with the upgrade and as a result it deletes anything attached to the old item. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. Forums. 0 Deconstruction Basics Guide. MK-10 Augment Kits are orange difficulty, so the base critical chance is 10%, plus 5% from max companion affection, so critical results would increase total MK-10. Followers 1 1Business, Economics, and Finance. View data for the Augmentation Kit MK-10 SWTOR Schematic. Please allow artifice to make augment kits Please allow artifice to make augment kits. Almost everyone should get this tier of augments. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to augment. The MK1 through MK5 enables up to a particular level, while the MK6 does any. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. By MidichIorian May 18, 2012 in General Discussion. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Crit crafts give an augment slot that you'd otherwise have to buy. Go to topic listing. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. They can reverse engineer their crafted weapons and item. Posted December 1, 2012. Home Game News Store Forum Support PLAY NOW All Activity; More. for 11th level slot comp. 1. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Forums. then the augment kit can stay in the "shell" you use. Posted November 9, 2012. Credits: A flat credit cost to add or upgrade an augment. I can't make the 5 or 6 ones. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. Followers 0. Forums. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. 227K subscribers in the swtor community. The grade of Kits just mean you can install a higher grade actual augment with better stats. Synthweaving, Armormech and Armstech are the crew skill sources for these. Crafters…Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. . 4 Lighting showcase youtu. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Now, with this update. Please allow us to also make augment kits. So what "trash" are you guys farming to break down into augment slot components for augment kits? I was trying the premium lustrous synth bonded attachments, but as I only need about two million of them to make all the augments themselves, I figured they probably weren't the best bet. By adding and replacing modifications to these slots an item's. Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic Sie sind nicht eingeloggt. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. Augment slots are added to your gear using a augmentation kit and a augmentation station. Not sure if there is one on the fleet, don't recall seeing one there. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Training Cost: 35000. Members. More sharing options. Jedipedia. General Discussion; SWTOR. Yes you should augment for pvp. 8k. Members; 16. It used to be that your augments were linked to your level. Can't put everything in the title, but when disintegrating items that have been in the crafting inventory, we're STILL not getting augmentation kit slot components. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. You can reverse engineer the non-moddifiable armor to get. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting. In this video I show you how to add an augment slot so that you can pop in your au. Members; 27. Look at your two orange/custom lightsabers again. 1 football568092 • 1 yr. :-). The dedicated guide contains tips for all roles in both PvE and PvP. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Augmentation Slot Component MK-3 can be obtained by reverse engineering Tier 3 crafted gear; any crafted equipment item that is reverse engineered will yield one. V. Share1. With 90 slot components most crafters can churn out consistently 10-11 or so augment kits and make about 70k profit by selling each. Your secondary goal is to run slicing missions and get the level 6. How do I get augment schematics? Augment schematics come from a variety of places, but the most recent set of augments come directly from the crew skills trainer, and other come from reverse-engineering that. SWTOR. 224K subscribers in the swtor community. Augments: x14 Augments and x14 Augment kits, either the Legendary item-rating 300 augments, or if you can’t afford them, the blue or purple versions; Questions or comments?I tryed Augmenting my PvP Gear - i allready have Augmentation Kit's MK-8 on 5 peaces of my "Examplar Force-Lord" Gear (my class is Jedi Consular…View data for the Augmentation Kit MK-11 SWTOR Schematic. This crafting material is used in the construction of Augmentation Kit MK-3. And the augment kits cost about 60k - 80k each. These credit sinks serve multiple purposes such as balancing the economy, controlling inflation, and regulating player progression. Taught By Trainer: rUpzIt5. SWTOR Augments Conduct – Item Modificatoin RailroadAugment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. How do augments actually work? Do I have to buy a kit for each piece of armor and then install the augment? Can I recover them like mods, armorings, etc? 2. 4. Well, you will need someone to be Biochem to make all your consumables: medpacks, stims, and adrenals. The only thing you can do there is upgrade it, and since MK-9 is the current top of the line, that can't be done either. They craft the kits by RE'ing items to get an mk component. Armstech makes Barrels. 3 guide on how to make augmentation kits for synthweaver. If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. Posted November 9, 2012. Installing Augmentation Kits and Augments is simple and quick, but be careful. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. So post-4. I keep seeing posts about people discussing which Augs to use in PvP gear. Purple 228 augments (Advanced [type] Augment 45 + Augmentation Kit MK-10) from 5. Biochem does create kits. it usually doesnt take more than couple days. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. This is important to note because it has caused no small amount of headache for players finding out the hard way - when you buy an upgrade, like a bump up to IR 322 of your Decurion chest piece, the new item automatically and completely overwrites the previous, which is irretrievably. 0 Augments. The dedicated guide contains tips for all roles in both PvE and PvP. com . com . The most fun item to craft when you start Synthweaving is pieces of Shadowsilk armor, which requires two pieces of Shadowsilk from Underworld Trading, combined with two of the Rubat Synth Bonded Attachments we crafted earlier. It just seemed like one extra step in the crafting process, thrown in. Hi there! A while back I wrote a comprehensive Gearing Guide to help players understand how gearing works in SWTOR at endgame to optimize their performance. A recap of the 7. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Augmentation Slot Component MK-6 can be obtained by reverse engineering Tier 6 crafted gear; any crafted equipment item that is reverse engineered will yield one Component in addition to. Step 4 – Profit!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. net is a non-profit Star Wars fansite run by Jedipedia e. The dedicated guide contains tips for all roles in both PvE and PvP. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. Home Game News Store Forum Support PLAY. There are 3 different tiers to consider. x -- check out the blogs and enjoy the theories. Huge QoL Change - Augmentation Slot Component MK-8. Crew Skills. Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapads. Browse all gaming. I am just wondering how to make money from crafting and how to assess whether I can make money from creating a certain kind of item, particularly items which are customers usually buy in bulks or should at least sell with a fair chance: medpacs, med-units, augmentation kits, grenades, stims, adrenals, dyes, color crystals, rating 208. If that all sounds complicated, Scavenging, Archaeology, and Slicing materials sell well in bulk. Go check your Armormech trainer again. Hello, If this post is covered in another thread I apologize but I could not find it. The rather prohibitive cost is for using the kit, not the slot. Alternatively, Synthweaving, Armstech, and Armormech (Scavenging, Underworld Metals from Underworld Trading, and Slicing) can all make augment kits, which can be easily sold in bulk for a nice price. More sharing options. Followers 0. Augmentation Kit MK-1 is a premium -quality augmentation kit. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Aritfice makes Hilts, Color Crystals, and Enhancements. Make the kits cheap and relative to apply as leveling up, hell everything else to do with augments are worthless until you get to max level. Keep this in mind when you consider what to do about augments. The difference between 2 lvl 21 augments and 2 lvl 49 augments is not *that* big a deal when you are leveling up (a lvl 49 purple augment adds +18 aim and +12 end, a lvl 19 purple adds +9 aim and +2 end) . Generally MK-10 kits and 228 augments are good enough for most content (all Solo PvE, SM and VM Flashpoints, SM Operations); MK-11 kits and 286 augments are useful for Dxun Operation (*). The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. Augmentation Slot Component MK-3 is a Premium-quality Augmentation Slot Component. 2) Conquest -- until the expansion releases, most conquests are won by crafting obscene amounts of virtually useless War Supplies, which use Grade 2-9 mats. Individual Pieces. These can be purchased from the "planetary" commendation vendors for. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) RKLimes. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Crafting however, does require time. Edited May 8 by DawnAskham Sometimes is anecdotal, but you are correct that I did not adjust for the critical chances involved. Star Wars - The Old Republic (Part Six) ~ All You. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Overkill is a better point for point return, albeit a. The lack of mods also means most players still gearing up won't bother with augments (which add a not insignificant amount of player power), because who wants to waste augment kits on gear that will soon be replaced (as opposed to augmenting a shell once, and just updating the mods along the way). 1) Acquiring an "Augment Kit". Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. News. 0: Faster Gearing – You’ll only need 2 pieces of gear to get the full effect of a full set bonus as opposed to 6. " From the patch notes: "Increased chance for a companion to craft Exceptional gear". And you will also need to make higher "Grade" kits to put them in. 3 Augment Kits Disillusioned by 1. To add an Augment slot via a Kit: - Kits are. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. Play Now. SWTOR Armormech Guide. Augment kits since it seems like new kits won't be released same time. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). Posted March 12, 2020. Hi, back when i started my char, i planed on only playing the story of all classes and no engame stuff. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Augments are mainly to fix holes in stats. ) 2) Using one of the "Modification Tables". To unlock augment slots in SWTOR, you need to complete a few steps: Step 1: Reach Level 50 – To unlock augment slots, you need to reach level 50. com . So they are fairly important, but remember that every upgrade you do deletes the augment and you will need an augment kit after every upgrade. Was allowing it a bug, or no longer getting augmentati. I'm guessing here, but if I remember correctly, then level 49 greens take about 5 minutes to craft, and the blues take about 25 minutes. If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level needed to buy/learn them. CryptoArmstech is a crafting crew skill. Swtor how to get augmentation slot component mk-11I like these new augmentation kits you can craft :) : swtor Vindir dark side vendor republic fleetSwtor. So i've got 2mil credits to start and train a crew skill. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. General advice: - Use augments only on characters with whom you plan to do challenging group content: Ops, MM FPs and Uprisings. Each MK-# has a certain max level of augment that can be used in them. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. 0 vendors on the Republic Fleet. I wouldn't. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. I checked the patc. The dedicated guide contains tips for all roles in both PvE and PvP. That's 13 slots that need a 60k augment kit, 40k augmenting charge, and 100+k augment. Ugh I can't believe I missed that. Its sole intent is to support players of Star Wars: The Old RepublicStar Wars: The Old RepublicHello Just returned from an 8 month break. My only suggestion is that the current state of the game I would recommend Sythnweaving, Armstech, or Armorrmech to start because the big $$ in crafting is in Augs, and Aug kits. To place an augment into the slot, next right-click the augment from your inventory. Followers 0This might have been placed once before. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor?An augment is an item modification and can be applied to an augment slot. It's just not worth it at the moment. Store. Support. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. Play Now. Each tier has their own credit requirement: Mk-1 = 1k, Mk-9 = 36k, Mk-10 = 42k. For Weapons it would depend: Artiface- For lightsaber hilts. We are not raising Crew Skills,. Support. Followers 1 1Business, Economics, and Finance. I know all three can make the augment kits, but each of the three make different augments. I saw this Q and A about 1. Part of Vulkk's "SWTOR Basics" series. Game. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. Augment kits can be applied to any piece of gear. - armstech makes the presence, endurance, defense, power augments. As to the augments themselves, my main is a synthweaver and can make Might, Resolve, Alacrity and Defense augments. 0 since there won’t be a new tier of. You need 14 level 8 (soon to be level 9) augment kits to augment all of your gear. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Individual Pieces. Satele Shan is the second kit we are announcing in this series. 0 are still valuable, more than even the. Also a hint for when you plan to craft them. I've read that stims and medpacks won't, and that makes sense. Either directly, or via the GTN. News. - Use augments only on 306, set bonus gear. As others have said the best way to improve the damage dealt by your character is to upgrade the "hilt" mod on your sabers. These restrict the level of augment that can be slotted in. This caught a few people on the PTS, before you upgrade the new 7. These stations allow you to add and remove augments from your gear. Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)The augment kit doesn't change the level requirement of the gear. So I've been researching the augment system, and I've decided to go with it. Gathering skills: Scavenging Mission skills: Underworld trading. Why does Artifice not have the ability to craft augment kits for the items they can currently make? It doesn't really make sense to me. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. 7. 26. Why force the ext. The Devs have said that Augment kits will be tiered, and will require a new sort of mat obtained by REing auggable gear of the proper tier. and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword, BioWare, or Electronic Arts. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. These are the brand new augments that were released in 6. 1. I've now created and additional augmentation slot on a lightsaber. mat. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. Play Now. Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . I listed these off the top of my head so I may have. SWTOR | Forums. Sure, it's possible you can craft that stuff yourself, but your first character probably doesn't have all of the necessary crew skills to get it all done. 3. 9k. 3 so the leveling curve was tuned without taking them into account. Used in the creation of Augmentation Kit MK-1. They should definitely change the system to make applying them cheap at low levels and grow up to the price they are now to apply to fresh armor at max level, but if you upgrade the augmentation kit then the price. An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. The dedicated guide contains tips for all roles in both PvE and PvP. Members. com to find the look you want) you can already start to get the augment slots, with the kit's. Almost everyone should get this. With Artifice, no one wants to use artifice crystals because of the +41 level 10 Cartel crystals. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. A SWTOR Seer Sage 6. News. I have all the crafter but the last time I played I mostly used Sythweaving to make armor and then breakdown to make Augment Kits. Buying the kit and the action of using the station and adding it will both cost you money. More . CTRL+right click one of them and you will see each of the 4 items you can put in it. New Superior 77 Augments in SWTOR Guide. 1. Step 3: Select the Gear – Select the. What skill makes augments in swtor? Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Since those MK-11 kits are still a bit expensive, I recommend only augmenting the final pieces of your gear, so 306 left side, MH/OH, and set bonus pieces. Play Now. 5 Million, per character, to augment your gear, if have have your sights set on operations/raiding. Put the augment kits on your gear. 2k credits at present, and I predict at worst ~ 48. I'm thinking of putting the augment that comes with Power. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. as i know there are 9 level of mk augmentation from 1-9 what augmentation is appropriate for my level 35 merc bounty hunter, is there any limit say i can use mk-9 until level 55 and so on which one should i use to augment my gearBusiness, Economics, and Finance. Last year I wrote a post about how I'd been making a lot of money in SWTOR by simply selling stuff on the GTN that I'd earned through normal gameplay. Hey, first post so please be patient. Sell supplies and crafting items, such as augments and Augmentation Kit MK-10s, on the Galactic Trade Network. augment_kit. If you're trying to remove the augmentation kit, not possible. I debated either taking arms or armor tech with my trooper. Reply reply. Individual Pieces. armormech, armstech and synthweaver make all the augmentation kits (MK-1 to 6). Posted February 26, 2021. G Armormech, Armstech, Synthweaving. In SWTOR, players can enhance their gameplay experience through augmentation kits, which are a form of in-game currency used to upgrade equipment and weapons. Armormech Crafting at Level 75. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. Augment : Advanced Accuracy Augment 25: 58: 50: Modification: Augment : Advanced Alacrity Augment 25: 58: 50: Modification: Augment : Advanced Command Augment. . Support. If taken out of the materials bank to deconstruct, no component is rendered. So I've been researching the augment system, and I've decided to go with it. ) However NEVER put the created grafts/components in your material inventory! Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. First, get the kit schematics from the crew skill trainer. British spelling solidarity. It's like getting and applying an augment kit, but automatically and for free. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Store.